Transferring games which normally take all ten fingers to control and a gamepad honed through decades of design iterations to a screen and two proddy fingers is a thankless task, no doubt. On top of that, MC5 adds a specifically mobile wrinkle too – its control schemes. Horrifically steep learning curve online, playing against those who've already invested lots of time grinding up their weapons and class stats? Check. Endless room/corridor/room single-player repetition? Check. Unfortunately, visual and technical elements are not the only things carried across from classic console shooters. As well as the graphics, there's the amount of single-player missions, the multi-player and the plethora of side-quests, weapons upgrades and loadout options available also. That's not just talking in terms of visuals – although they're the most immediately impressive thing about the game.
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